I’ve been hard at work on TheRogue’s remake, and have made some significant progress with some big help from the folks over at Roguelike Tutorials.
I once used a write-up from RogueBasin as a base for TheRogue’s first iteration back when i was in college, but this new write-up is much easier to understand and in my experience, a lot more performant and modern, as it uses Python 3.
So fair, i am working to replicate and improve the best bits of TheRogue, e.g. the simplicity and easy to understand mechanics and the bits i think should stay, like the spell scrolls and wands.
Everything else i tossed in the digital equivalent of a wastebasket, like stamina (what was i thinking) and how resistances worked (or didn’t, as i think was more correct.)
A common complaint i got with TheRogue was that it was hard to tell just what had gone on after the fact. I never got a larger message window to work properly in the old version, probably due to my choice of Python version, but thankfully i now have something i can expand on to meet my needs.