Progress Report – 31/12/2022

I’ve been hard at work on TheRogue’s remake, and have made some significant progress with some big help from the folks over at Roguelike Tutorials.

I once used a write-up from RogueBasin as a base for TheRogue’s first iteration back when i was in college, but this new write-up is much easier to understand and in my experience, a lot more performant and modern, as it uses Python 3.

Looks similar, doesn’t it?

So fair, i am working to replicate and improve the best bits of TheRogue, e.g. the simplicity and easy to understand mechanics and the bits i think should stay, like the spell scrolls and wands.

Everything else i tossed in the digital equivalent of a wastebasket, like stamina (what was i thinking) and how resistances worked (or didn’t, as i think was more correct.)

An addition i think should’ve been in the game to begin with.

A common complaint i got with TheRogue was that it was hard to tell just what had gone on after the fact. I never got a larger message window to work properly in the old version, probably due to my choice of Python version, but thankfully i now have something i can expand on to meet my needs.

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