That didn’t take long did it?
Had a botched Ubuntu upgrade and it would take too long to restore things back to the way they were due to my host’s weekly backup policy, so i figured i’d rebuild from scratch.
Some stuff is still broken, but i’ll get on that and re-link things to where they’re supposed to be, data import mangled those for whatever reason.
I’ll explain fully later when I’ve finished unborking things. Realistically it was for the most part my fault, and if anything, I’ll get some good content from it as well as serving as a cautionary tale should the time come again where i think about updating without backups.
I’ve long since been enamored with the idea of Pen and Paper RPGs in the vein of Cyberpunk 2020 (and Cyberpunk RED, of course), Dungeons and Dragons, and Vampire: The Masquerade and their approach to storytelling.
But at the same time, I’ve found that I’ve had to rely on paper sheets far too often, leading to some confusion when new players are in the mix, who might or might not remember to adjust certain things on their sheets during the course of sometimes rather frantic sections filled with action and stuff happening.
I once tried to make a tool to streamline things for such players, but i could never get it working just the way i wanted so i ended up shelving the project. I’ve lost the source code by now, but that’s no loss as it was very bare bones at the time.
It had a few notable features that i can recall, such as:
- Auto adjusting bonuses (In the case of D&D’s attribute modifiers)
- Auto Calculated Hit points and Armor Classes
- Plain Text Exports
- Multiple Ruleset Support
There’s a lot about it cannot recall now, but i intend to reconstruct what i can and put out a new tool eventually, perhaps it will be of benefit to someone, maybe, maybe not, but a little more variety to the tools people use never hurts.
Currently in the middle of swapping hosts, so forgive any weirdness while things switch over properly.
In other news, i’ve recreated the project pages for TheRogue and pyNotepad and added download links (which as a result of the host swap are currently broken, sorry) which will get expanded over the coming weeks.
In other news, TheRogue will be getting a facelift in the form of Python 3 and a new version of the libtcod library!
I felt like it was time to give my first and largest project the respect that it deserves with all new mechanics, improved gameplay and hopefully, fewer bugs.
I hope you stick around for what that entails comes as progress proceeds apace, and as it becomes something i can show off again, they’ll be posts galore about it in the near future.
It’s been a while i know, but I’ve been busy with a lot of things, as i know a lot of people have, but a new year means a new you, right?
I’m going to take some time to get to grips with all the new customization features WordPress has gotten since i last used it, so if things seem a little weird between page refreshes, it’s probably me tinkering around a little.
That being said, I’m going to start crafting Project pages as soon as possible and fill them in with all the content you would expect and then link them to the homepage.
They’ll start off being about previous projects (but ones that I’m particularly proud of) but will eventually start including other larger projects and even some small things here and there.
It’ll take some time to recreate/restore old content, but I’ll get there.